• News

    :: 2015 CGLab got funding for a TUBITAK research grant on Data Analytics

    :: 2012 CGLab got funding for a bilateral research grant on Augmented Reality together with Università di Bologna.

    :: 2011 CGLab got funding for two Turk Telekom research grants on Augmented Reality.

    :: 2010 Research results will be presented at ISCIS (UK) Conference.

    :: 2010 CGLab got funding for a TUBITAK research grant on Information Visualization

    :: 2010 CGLab member Selcuk Sumengen got TUBITAK fellowship to collaborate with UC Merced.

    :: 2009 Research results will be presented at CGI (Canada), CASA (NL), HCI (USA) and GeoVis (D) Conferences.

    :: 2008 research results were presented at SIGGRAPH, Information Visualization VRCAI, Cyberworlds and CAA 2008 Conferences.

    :: Istanbul Archaeology Museum Marmaray-Metro Rescue Excavations Symposium (in Turkish)

    :: CGLab members received IBM Faculty Award

    :: CGI 2008 will be in Istanbul and co-organized by CG Lab

    :: Three CS 450 'Computing and Art' course projects will be presented at SIGGRAPH'07 and IEEE InfoVis'07 as poster presentations

    :: CG Lab got awarded with a collaboration project on Medical VR and AR with University of Lecce, Italy

    :: A toolkit for cultural heritage researchers,CH-Tools is freely available

    :: Recent papers will be presented at CGI 2007, HCI 2007, Grapp 2007 and CAA 2007

    :: CG Lab got awarded with Sabanci University internal grant for a transdiciplinary project 'Novel Representation and interaction techniques of complex datasets'

    :: CG Lab participated to the exhibition of Techne digital performance platform between 17-22 April, 2006.

    :: CG Lab got funding for three TUBITAK research projects

Light Source Estimation in Mobile Augmented Reality Scenes by Using Human Face Geometry

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Emre Koç, Selim Balcisoy, IEICE Transactions Vol. 97-D No. 8 Pg. 1974-1982

Light source estimation and virtual lighting must be believable in terms of appearance and correctness in augmented reality scenes. As a result of illumination complexity in an outdoor scene, realistic lighting for augmented reality is still a challenging problem. In this paper, we propose a framework based on an estimation of environmental lighting from well-defined objects, specifically human faces. The method is tuned for outdoor use, and the algorithm is further enhanced to illuminate virtual objects exposed to direct sunlight. Our model can be integrated into existing mobile augmented reality frameworks to enhance visual perception.

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